About us

King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games.

We have developed more than 200 fun titles, and offer games that are enjoyed all around the world.

Our franchises include Candy Crush, Farm Heroes, Pet Rescue and Bubble Witch.

We have 314 million monthly active users as of second quarter 2017 across web, social and mobile platforms.

At King, we design games with a broad appeal, which allow people to play for a moment, then move on with their day and pick up their game later. Our games are also synchronised across platforms, allowing players to switch seamlessly between devices and platforms and continue their game wherever they left off, so they can play anywhere, any time and on any device. For us, this is encapsulated in the idea of bitesized entertainment.

We make our games available for free, while players can purchase virtual items priced relative to the entertainment value they provide. We embed social features in our games that enhance the player experience.

We also build on a unique and passionate company culture predicated on collaboration, humility and respect. We believe all of these elements in combination have made our games a great part of our players’ daily entertainment.

King has game studios in Stockholm, Malmo, London, Barcelona, Berlin and Seattle, along with offices in San Francisco, Malta, Tokyo and Bucharest.

King was acquired by Activision Blizzard Inc. (Nasdaq ATVI) in February 2016 and operates as an independent unit of the company.

King has game studios in Stockholm, Malmo, London, Barcelona, Berlin, and Seattle, along with offices in San Francisco, Malta, Tokyo and Bucharest.

We’re part of the Activision Blizzard family

King was acquired by Activision Blizzard Inc. (Nasdaq ATV) in February 2016 and operates as an independent company.

Philosophy & mission

At King, we believe that playing is something everyone wants to do and our company is built on creating magical and rewarding games for all people to play wherever they are, creating moments of bitesize brilliance.

Our company was founded in 2003 and, over more than 10 years, we have accumulated expertise and knowledge by putting players at the heart of everything we do.

People are on the move; they multi-task and live their lives across multiple devices; they want to stay connected; they want to play and have fun.

Our mission is to provide highly engaging games to our audience to match their mobile lifestyles: our engineering and design teams have built a world-class technology platform that lets millions play anywhere, anytime, from any device, and provides social interactions between our players to help each other progress through games.

We are here to cater for our players’ needs today and will be there to adapt and anticipate their needs tomorrow. We believe that there is a magical harmony of art, craft, science, marketing and technology in what we do and that there will be an increasing need for great games and great entertainment and for companies that develop these with integrity and quality.

We foster and support continuous innovation in our culture. We strive to maintain the creativity of our people with small autonomous teams that sit within a strong organizing framework. We encourage teams to try, test, fail, start again and learn from their experience

Our team

Riccardo Zacconi

Chief Executive Officer

Sebastian Knutsson

Chief Creative Officer

Stephane Kurgan

Chief Operating Officer